Creating 3D art on a 2D surface is nothing short of miraculous. But with miracles and magic arrive challenges. Getting into 3D art can be testing and overwhelming – the variety of tools that can be utilized can leave the mind perplexed. But once you get into it, there is no going back. 3D art allows the artwork to be real, to exist. It offers a degree of depth not often achieved by 2D art.
If you’re willing to get into it, these 7 examples of three-dimensional art by artists are here to inspire you.
God Pan

Professional 3D artist Baolong Zhang started looking for references like Greek statues and paintings, and was inspired by the photography of Cristian Baitg Schreiweis. He admits creating the hair of the character was the hardest part – he created the volume using ZBrush FiberMesh, and the small, stray hair were placed by hand. Zhang says that the most important part of getting started onna project is to, first of all, find an interesting subject.
Robert De Niro

Thomas Rousvoal added defects to his fan art of Robert De Niro from Casino. The character artist uses real 8K scanner skin maps to project into UV in Mari. This allows him to have real skin details in his sculptures. For the art work of Robert De Niro he added grain and noise for effect.
Sunshine Bloc

An environment artist for Computer Games in Canada, Vincent Moubeche and his fan art of Super Mario are both equally as impressive. Mubeche used kits for buildings, and then utilized placeholders, purposefully leaving the details, to plot the scene in 3D Max. He also used Substance Painter’s Slope Blur for this project.
J. R. R. Tolkien

The lifelike replica of the Lord Of The Rings author was created by Roger Magrini. Taking three months to be completed, everything in the recreation was hand-sculpted and Polypainted in ZBrush on HD Geometry. Magrini had decided from the first moment that he wanted photorealism in this work, and so he strived towards it.
Ember

Sina Pahlevani is one of those few artists who like to surrender. He admits he didn’t have a clear image in his mind, and let his artwork develop through the process. The character artist first blocked out the silhouette and shape in ZBrush, and then he added more details. After that, the piece underwent retopology and UV in Maya. For texturing, the artist uses either Mari, Substance Painter or ZBrush Polypaint.
Dear Fabricio!

Pedro Conti created Dear Fabricio in only three and a half days. The sculptures were based on the ultrasound photos; it had been a gift for his pregnant wife. He claims that it’s more important to understand traditional art techniques such as Gestalt Theory, photography and design. If the basics are clear, the rest comes naturally.
The Forest

Lighting can dramatically either bring out the subject or hide it. No one understands this better than light artist Joannie LeBlanc. She says that depth, color contrast and rhythm decide where the eyes will travel, so lighting is not only about light and shadows; it lets viewers immerse in the picture. In her rendering of woodland in 3D art, that is what she has focussed on.
Which one of these 3D art pieces inspired you?
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